![]() It’s possible six other players with high-level gear will show up. As Fireteams can only hold three players outside of Crucible and Raids, who else you’ll get, if anyone else, is up to chance. As in The Taken King, it’s an excellent idea for a mode that’s unfortunately executed poorly. Working like the Court of Oryx and Archon Forge, players make sacrifices to draw out powerful enemies and, hopefully, earn powerful rewards. If there’s one problem with the Dreaming City, it’s the Blind Well. Filled with powerful enemies, bounties and activities, the Dreaming City aims to prepare players for the upcoming raid, The Last Wish. More impressive is the Dreaming City, the ultimate end-game location built for Guardians looking for a real challenge. As a playground to wander about and complete bounties, the Tangled Shore provides more exciting encounters than the majority of Destiny 2’s worlds. The area presents plenty of variety with Skorn, Fallen and Cabal vying for dominance. The Tangled Shore presents as a lawless chunk of rocks held together by anchors. What shines are the two new locations players visit throughout the journey. They’re not wholly unique from the current crop of enemies, but they provide a good change in pace. The Scorn brings enemies that rush the player, swing fire-infused maces, attack mid-range and snipe from a distance. The Scorn may have some relation to the Fallen, but they look and fight differently. Likewise, it’s nice that we finally got a new race of enemies to battle. Still, the boss design is a huge step up from previous Destiny experiences. Then, there are some like the Fanatic who make up for lack of personality by throwing hordes of enemies at you. Not all were created equal, like the Machinist whose single identifiable trait is firing a few missiles. The Rider forces you to fight from aboard a Pike, the Trickster rigs ammo to explode and the Rifleman summons decoys to trip you up. Each of the eight barons offers a unique boss fight that keeps players on their toes. Though short at 5-6 hours, the campaign provides enough thrills and excitement thanks to the great barons. It doesn’t help that a random final boss appears out of nowhere to rob Uldren of his spotlight. Much of the animus you’ll hold for him lies solely on whether you like Cayde-6. Outside of a handful of cutscenes from Destiny and a brief interaction at the start of Forsaken, Uldren hasn’t had much impact on your story. Uldren Sov serves as a passable antagonist but ultimately suffers from a lack of interaction with your Guardian. Forsaken represents a leap forward for storytelling in Destiny, surpassing the benchmark set by The Taken King. dark struggle that has permeated the series to this point. The tale is more personal and adds additional depth to the generic light vs. Fleeing into the Reef, you pursue them to exact your revenge.įorsaken’s plot is a refreshing break from the consistent ‘save the world’ plots of Destiny games, and expansions tend to throw at us. Rescued by the long-missing Prince Uldren Sov, the nine successfully escape the prison, but not before killing Cayde-6. You and Cayde-6 fly to the Prison of Elders to help an old friend, Petra Venj, put down a prison riot, but the trio quickly learns that the riot was orchestrated to cover up the breakout of eight Scorn barons. With a new campaign, weapons, locations and quality of life improvements, does Forsaken successfully press the reset button?ĭestiny 2: Forsaken takes place sometime after the events of the base game. Destiny 2 needs a reset and Bungie hopes to recapture the magic with Destiny 2: Forsaken, a true expansion built to give players exactly what they want. ![]() From a disappointing launch that lacked vital features present in Destiny by the end of its lifecycle to several controversies, both Bungie and fans have been put through the ringer. It’s no secret that Destiny 2’s year of existence hasn’t been a joyride.
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